Live results, bonus statistics and recorded round history.
Live · updates every 30s6,662playing now21:05:08 UTC
Latest stored result: 2026-11-02T21:05:08.517Z UTC. Checking data freshness…
Last result5x5
2,591 winners ·
€39k paid
Last bonus seen
Coin Flip13 minutes ago13 rounds ago
· last x3
Cash Hunt28 minutes ago31 rounds ago
· last x100
Pachinko12 minutes ago12 rounds ago
· last x3
Crazy Time3 minutes ago1 rounds ago
· last x40
Recent results
Latest 60 recorded results · UTC
Latest 60 captured settlements across all periods · newest first · UTC. Statistics below use their separately labelled time window.
No captured results yet.
Time UTC
Result
Multiplier
Top Slot
Winners
Paid
Clip
21:05:08
5
x5
—
2,591
€39k
21:04:24
Crazy Time
x40
x2
4,225
€130k
21:02:17
2
x2
x2
—
—
21:01:33
1
x1
—
—
—
21:00:56
10
x10
x3
2,613
€54k
21:00:13
10
x10
x3
2,494
€51k
20:59:32
2
x2
x3
2,126
€16k
20:58:54
2
x2
—
2,058
€14k
20:58:14
10
x10
x4
2,718
€52k
20:57:33
2
x2
x2
2,256
€15k
20:56:52
2
x20
x10 ✓
2,080
€109k
20:56:10
2
x8
x4 ✓
2,000
€51k
20:55:27
Pachinko
x3
x3
3,921
€18k
20:53:54
Coin Flip
x3
x3
—
—
20:52:45
Pachinko
x10
—
—
—
20:51:16
5
x5
x2
1,839
€20k
20:50:38
1
x1
x5
1,231
€3k
20:49:56
5
x5
x2
1,756
€11k
20:49:15
1
x1
—
1,308
€3k
20:48:34
1
x1
—
1,375
€3k
20:47:50
Coin Flip
x3
x2
3,312
€11k
20:46:44
1
x3
x3 ✓
1,389
€7k
20:46:03
2
x2
x4
1,984
€8k
20:45:19
2
x2
x25
1,906
€8k
20:44:39
Coin Flip
x9
—
—
—
20:43:37
2
x2
x4
—
—
20:42:55
1
x1
—
1,555
€6k
20:42:09
1
x1
x3
1,545
€4k
20:41:26
1
x1
x2
1,603
€4k
20:40:40
10
x10
x2
2,976
€32k
20:40:00
1
x1
x2
1,729
€3k
20:39:19
Cash Hunt
x100
x3
4,573
€63k
20:37:51
1
x1
x3
1,583
€3k
20:37:13
5
x5
x2
2,694
€13k
20:36:29
1
x1
x2
1,884
€5k
20:35:47
1
x4
x4 ✓
1,856
€12k
20:35:08
1
x1
—
—
—
20:34:27
10
x10
x2
—
—
20:33:47
5
x5
x5
3,053
€14k
20:33:06
Pachinko
x20
x2
4,808
€83k
20:31:40
2
x6
x3 ✓
2,163
€20k
20:30:56
5
x5
x4
2,691
€25k
20:30:17
5
x5
—
2,684
€19k
20:29:39
1
x1
x25
1,517
€8k
20:28:55
2
x2
x3
2,297
€10k
20:28:16
1
x1
x2
1,694
€4k
20:27:34
Coin Flip
x10
—
4,032
€33k
20:26:30
Cash Hunt
x100
x3
4,169
€60k
20:24:59
10
x10
x3
2,400
€25k
20:24:19
1
x1
x5
1,496
€4k
20:23:36
2
x2
x3
2,127
€9k
20:22:57
2
x2
x3
2,209
€9k
20:22:13
1
x1
—
1,796
€9k
20:21:34
2
x2
x3
2,551
€12k
20:20:50
Coin Flip
x8
x3
4,510
€34k
20:19:43
1
x1
—
2,032
€6k
20:19:01
1
x1
x4
2,051
€6k
20:18:22
Cash Hunt
x100
x2
—
—
20:16:54
2
x4
x2 ✓
—
—
20:16:13
2
x2
x3
—
—
NEWESTOLDEST
Hover, focus or tap a bar for its settlement time and result. Height uses a compressed multiplier scale; stripes mean no multiplier was supplied. This is not personal profit.
Compare the latest interval with the equally long interval immediately before it. This uses captured settled results, not complete table totals or a forecast.
Choose an interval and press Compare. No comparison requests run automatically.
Crazy Time · Top Slot and bonus details
2026-11-01 21:06:08 UTC to 2026-11-02 21:06:08 UTC, inclusive · 24h. 1,741 captured rounds; 1,741 inspected, 1,741 valid source records and 0 unavailable.
Uses the Statistics period above. Source selections, individual flappers and supplied target values are kept separate from each round’s headline maximum. These are observations, not personal returns or next-round predictions.
All reports remain readable without JavaScript.
✦Top Slot
Known selections
1,741
Known offered factors
1,351
Explicit matched flags
182
Matched / known flags
10.45%
Explicit unmatched flags
1,559
Unknown match flags
0
The match share uses 1,741 known source flags. A selected sector equalling the landed sector is not substituted for an applied match. Missing offered factors remain unknown.
Reported Top Slot selections
Selected sector
Selections
Known factors
Explicit matches
1
219
166
67
2
238
188
48
5
203
165
12
10
147
108
13
Coin Flip
217
163
21
Cash Hunt
225
179
6
Pachinko
235
183
10
Crazy Time
257
199
5
Offered factors
Offered factors · known source values
Factor
Count
2×
385
3×
394
4×
182
5×
161
7×
96
10×
67
15×
32
20×
16
25×
14
50×
4
Matched factors
Matched factors · known source values
Factor
Count
2×
45
3×
47
4×
20
5×
17
7×
15
10×
25
15×
7
20×
3
25×
2
50×
1
Latest captured examples
2 · captured round2026-11-02 20:56:52 UTC
✦Top Slot for this round
Selected sector
2
Offered multiplier
10×
Match state
Matched according to source
Landed sector
2
The selected sector and the applied-match flag are separate source fields. An equal selected and landed sector does not by itself establish a boost. Reported final bonus values below are not multiplied again.
This captured round landed on a numbered sector; no bonus component is reported.
The selected sector and the applied-match flag are separate source fields. An equal selected and landed sector does not by itself establish a boost. Reported final bonus values below are not multiplied again.
This captured round landed on a numbered sector; no bonus component is reported.
The selected sector and the applied-match flag are separate source fields. An equal selected and landed sector does not by itself establish a boost. Reported final bonus values below are not multiplied again.
This captured round landed on a numbered sector; no bonus component is reported.
145 captured Coin Flip rounds in the inspected sample; 145 supported component records. Each metric states its own known-value count.
When Red landed
Known values
67
Mean
15.328358×
Median
9×
Maximum
150×
When Blue landed
Known values
78
Mean
12.294872×
Median
8×
Maximum
100×
These are settled finals grouped by the color that actually landed. The other color’s value is not supplied; neither this comparison nor a past gap predicts the next flip.
Red landed · final distribution
Among 67 known values
Reported range
Count
0×
0
>0–<10×
34
10–<50×
27
50–<100×
4
100–<500×
2
500–<1,000×
0
1,000–<10,000×
0
10,000×+
0
Blue landed · final distribution
Among 78 known values
Reported range
Count
0×
0
>0–<10×
44
10–<50×
31
50–<100×
2
100–<500×
1
500–<1,000×
0
1,000–<10,000×
0
10,000×+
0
Latest captured examples
Coin Flip · captured round2026-11-02 20:53:54 UTC
✦Top Slot for this round
Selected sector
Pachinko
Offered multiplier
3×
Match state
Not matched according to source
Landed sector
Coin Flip
The selected sector and the applied-match flag are separate source fields. An equal selected and landed sector does not by itself establish a boost. Reported final bonus values below are not multiplied again.
Coin Flip color and settled final
Red
Not reported
Other color value was not supplied
Blue
3×
Landed color · settled final
Landed side
Tails
Reported color field
3×
Settled final
3×
The reported color field can be an intermediate or already-final projection. It is shown beside the settled final without assuming a universal base × Top Slot formula. The losing color is unknown, not zero.
The selected sector and the applied-match flag are separate source fields. An equal selected and landed sector does not by itself establish a boost. Reported final bonus values below are not multiplied again.
Coin Flip color and settled final
Red
Not reported
Other color value was not supplied
Blue
3×
Landed color · settled final
Landed side
Tails
Reported color field
3×
Settled final
3×
The reported color field can be an intermediate or already-final projection. It is shown beside the settled final without assuming a universal base × Top Slot formula. The losing color is unknown, not zero.
The selected sector and the applied-match flag are separate source fields. An equal selected and landed sector does not by itself establish a boost. Reported final bonus values below are not multiplied again.
Coin Flip color and settled final
Red
Not reported
Other color value was not supplied
Blue
9×
Landed color · settled final
Landed side
Tails
Reported color field
9×
Settled final
9×
The reported color field can be an intermediate or already-final projection. It is shown beside the settled final without assuming a universal base × Top Slot formula. The losing color is unknown, not zero.
78 captured Cash Hunt rounds in the inspected sample; 78 supported component records. Each metric states its own known-value count.
Pooled source cells
Known values
8,424
Mean
22.429606×
Median
15×
Maximum
2,500×
The denominator is the number of known cells, not the number of players or rounds. Each validated board contributes 108 source values. Their physical hidden layout, shuffle history and player selection are not provided.
The selected sector and the applied-match flag are separate source fields. An equal selected and landed sector does not by itself establish a boost. Reported final bonus values below are not multiplied again.
Cash Hunt source values
Known array cells
108
Array minimum
5×
Array maximum
100×
Inspect 108 source-array values
These row and column indices belong to the supplied array. The source does not identify a player’s target, shuffle order or the physical hidden layout. Inspecting a cell shows its recorded value; it does not replay a player’s choice.
Select a source-array cell to inspect its supplied value.
Recorded source array — layout not independently verified
The selected sector and the applied-match flag are separate source fields. An equal selected and landed sector does not by itself establish a boost. Reported final bonus values below are not multiplied again.
Cash Hunt source values
Known array cells
108
Array minimum
5×
Array maximum
100×
Inspect 108 source-array values
These row and column indices belong to the supplied array. The source does not identify a player’s target, shuffle order or the physical hidden layout. Inspecting a cell shows its recorded value; it does not replay a player’s choice.
Select a source-array cell to inspect its supplied value.
Recorded source array — layout not independently verified
The selected sector and the applied-match flag are separate source fields. An equal selected and landed sector does not by itself establish a boost. Reported final bonus values below are not multiplied again.
Cash Hunt source values
Known array cells
108
Array minimum
5×
Array maximum
100×
Inspect 108 source-array values
These row and column indices belong to the supplied array. The source does not identify a player’s target, shuffle order or the physical hidden layout. Inspecting a cell shows its recorded value; it does not replay a player’s choice.
Select a source-array cell to inspect its supplied value.
Recorded source array — layout not independently verified
The selected sector and the applied-match flag are separate source fields. An equal selected and landed sector does not by itself establish a boost. Reported final bonus values below are not multiplied again.
Pachinko settled outcome
Reported final
3×
Double count
Not reported
Drop sequence
Not reported
A final multiplier does not reveal how many Doubles or Rescue Drops occurred. The stored source does not supply that sequence.
The selected sector and the applied-match flag are separate source fields. An equal selected and landed sector does not by itself establish a boost. Reported final bonus values below are not multiplied again.
Pachinko settled outcome
Reported final
10×
Double count
Not reported
Drop sequence
Not reported
A final multiplier does not reveal how many Doubles or Rescue Drops occurred. The stored source does not supply that sequence.
The selected sector and the applied-match flag are separate source fields. An equal selected and landed sector does not by itself establish a boost. Reported final bonus values below are not multiplied again.
Pachinko settled outcome
Reported final
20×
Double count
Not reported
Drop sequence
Not reported
A final multiplier does not reveal how many Doubles or Rescue Drops occurred. The stored source does not supply that sequence.
37 captured Crazy Time rounds in the inspected sample; 37 supported component records. Each metric states its own known-value count.
Green flapper
Known values
37
Mean
55.540541×
Median
25×
Maximum
500×
Blue flapper
Known values
37
Mean
39.459459×
Median
25×
Maximum
250×
Yellow flapper
Known values
37
Mean
59.189189×
Median
30×
Maximum
500×
Each flapper uses its own final values. A round maximum is not assigned to all three choices. Colors follow the source; position and color are separate labels.
Final values by supplied flapper position
Position
Known n
Mean
Median
Maximum
Left
37
55.540541×
25×
500×
Top
37
39.459459×
25×
250×
Right
37
59.189189×
30×
500×
Green final distribution
Among 37 known values
Reported range
Count
0×
0
>0–<10×
0
10–<50×
26
50–<100×
5
100–<500×
5
500–<1,000×
1
1,000–<10,000×
0
10,000×+
0
Blue final distribution
Among 37 known values
Reported range
Count
0×
0
>0–<10×
0
10–<50×
29
50–<100×
4
100–<500×
4
500–<1,000×
0
1,000–<10,000×
0
10,000×+
0
Yellow final distribution
Among 37 known values
Reported range
Count
0×
0
>0–<10×
0
10–<50×
22
50–<100×
7
100–<500×
7
500–<1,000×
1
1,000–<10,000×
0
10,000×+
0
Latest captured examples
Crazy Time · captured round2026-11-02 21:04:24 UTC
✦Top Slot for this round
Selected sector
10
Offered multiplier
2×
Match state
Not matched according to source
Landed sector
Crazy Time
The selected sector and the applied-match flag are separate source fields. An equal selected and landed sector does not by itself establish a boost. Reported final bonus values below are not multiplied again.
Three separate flapper outcomes
Left · Green
20×
Top · Blue
40×
Right · Yellow
20×
Each value belongs to its supplied flapper. These final values are not added together and do not receive the Top Slot factor again. Unreported re-spins or Double / Triple paths are not reconstructed.
Crazy Time · captured round2026-11-02 18:56:30 UTC
✦Top Slot for this round
Selected sector
2
Offered multiplier
Not reported
Match state
Not matched according to source
Landed sector
Crazy Time
The selected sector and the applied-match flag are separate source fields. An equal selected and landed sector does not by itself establish a boost. Reported final bonus values below are not multiplied again.
Three separate flapper outcomes
Left · Green
100×
Top · Blue
15×
Right · Yellow
30×
Each value belongs to its supplied flapper. These final values are not added together and do not receive the Top Slot factor again. Unreported re-spins or Double / Triple paths are not reconstructed.
Crazy Time · captured round2026-11-02 18:32:53 UTC
✦Top Slot for this round
Selected sector
1
Offered multiplier
5×
Match state
Not matched according to source
Landed sector
Crazy Time
The selected sector and the applied-match flag are separate source fields. An equal selected and landed sector does not by itself establish a boost. Reported final bonus values below are not multiplied again.
Three separate flapper outcomes
Left · Green
100×
Top · Blue
20×
Right · Yellow
15×
Each value belongs to its supplied flapper. These final values are not added together and do not receive the Top Slot factor again. Unreported re-spins or Double / Triple paths are not reconstructed.
Recorded UTC dates: 2026-07-17 to 2026-11-02. Search all stored rounds, including ordinary outcomes. Feed gaps are possible. A Top Slot filter includes only rounds with a reported Top Slot value.
Quick dates show all results for that calendar day and clear search filters. Day timezone chooses the calendar day used by the summary, search and CSV.
Choose a calendar day and search, or read the latest 60 recorded results above.
Day summary · 2026-11-02 · UTC
1,523 recorded rounds · 281 bonus rounds · largest reported multiplier 2500×.
Coin Flip: 127 recorded
Cash Hunt: 63 recorded
Pachinko: 56 recorded
Crazy Time: 35 recorded
Latest recorded result in this day: 2026-11-02T21:05:08.517Z (UTC).
This summary includes all stored results for the day, before search filters. Feed gaps are possible; the current day records results collected so far.
Time UTC
Result
Bonus
Multiplier
Top Slot
Round / replay
CSV contains up to 5,000 matching rows for the selected calendar day and states when that limit is reached. Settlement timestamps stay in UTC; the export includes its day timezone and UTC window. Reported multipliers are round outcomes, not returns on every bet.
Find a round by ID
Paste the round ID from Telegram or a result card. No date is needed.
Matched round and nearby stored results
Time UTC
Result
Bonus
Multiplier
Top Slot
Round / replay
Nearby rows can span calendar days. They are stored results around this ID; collection gaps are possible. A replay is linked when available.
Time display and saved settings
Day timezone changes the calendar day used by the summary, search and CSV. Display times only changes how timestamps appear. Saved filters apply to your next search.
A clean spectator view of the live wheel. To place bets
you'll need an account at a casino that carries Crazy Time.
More data, sources and game rules
Crazy Time frequency
expected
frequency · sorted hot to coldlast 24h
+24%−24%
+21%78 lands31 spins since
+15%37 lands1 spins since
+12%145 lands13 spins since
+1%424 lands2 spins since
-2%666 lands3 spins since
-6%212 landsLatest spin
-7%120 lands4 spins since
-9%59 lands12 spins since
How far each segment's actual frequency sits above or
below the wheel's fixed probability, for the selected time window.
Segments left of centre are landing more often than expected, those
to the right less often. Short-term swings are normal and predict
nothing about the next spin.
Reading the Crazy Time log
The main-wheel result and Top Slot are separate fields. A Top Slot multiplier matters only when its segment matches the main-wheel result; check the matched indication before comparing payouts. Observed segment frequency counts results in the selected sample, while the wheel split is the reference distribution, not a promise about a short run.
Data coverage, calculation and limitations
Stored sample: 189,299 settled-round records, including 31,464 bonus rounds. First stored settlement: 2026-07-17 03:29:39 UTC. Latest settlement in this page build: 2026-11-02 21:05:08 UTC.
Collection: SpinLogs stores reported settled results received through the third-party CasinoScores API. Feed interruptions or delayed settlement can leave gaps. We do not invent missing rounds, and this log is not an official, complete Evolution history. Live widgets refresh separately from the saved page build.
Calculations: Frequency is the count of a result divided by recorded rounds in the selected window. Bonus rate uses recorded bonus rounds as the numerator. Windows and filtered samples can differ from the total stored coverage above. Times in the round log are UTC.
Replays: A recorded result can exist without a video. Video availability depends on capture and upload succeeding. Record pages describe the largest outcomes in our dataset, not verified worldwide records. Very short recordings are labelled incomplete.
Use of these figures: Historical streaks, waiting times and dealer summaries are descriptive. They do not establish a predictive advantage or change the chance of the next outcome.
Crazy Time: seven-day recorded sample
UTC window: 2026-10-26 21:05:08 to 2026-11-02 21:05:08. This summary uses our stored settled results.
12,233 rounds, 2,060 bonus rounds; observed bonus share 16.84%. The preceding seven-day window contained 12,064 rounds with a bonus share of 16.91%. The samples may have different feed coverage.
Bonus
Recorded count
Share of all recorded rounds
Largest reported multiplier
Coin Flip
928
7.59%
225×
Cash Hunt
486
3.97%
2500×
Pachinko
428
3.50%
500×
Crazy Time
218
1.78%
600×
2 intervals between consecutive stored results exceeded ten minutes. These may reflect collection gaps or settlement delays; they do not establish the number of missing rounds. The start boundary is exclusive and the end inclusive. Counts describe this sample, not next-round probabilities or individual returns.
Crazy Time Cash Hunt: reported round maxima over 30 days
What this measures: the third-party result feed's reported maximum for each recorded Cash Hunt round. Cash Hunt has 108 targets with different values, and each participating player chooses a target. A 500× round maximum does not mean that every player won 500×. These percentages describe round maxima in our stored sample; they are not a player's payout rate or a forecast.
Our stored sample contains 1,978 Cash Hunt rounds: 1,978 known positive round maxima, 0 not reported and 0 unusable values. Missing and unusable values are excluded from the distribution.
Median reported round maximum: 100×. The middle half of known round maxima runs from 100× to 100× (interquartile range: 0×).
1,978 of 1,978 (100.0%) had a reported round maximum of at least 100×; 130 of 1,978 (6.6%) had a reported round maximum of at least 500×.
Distribution among 1,978 known round maxima
Reported round maximum
Rounds
Share of known values
Below 100×
0
0.0%
100× to below 250×
1,777
89.8%
250× to below 500×
71
3.6%
500× to below 1,000×
112
5.7%
1,000× or more
18
0.9%
Window, source and calculation
UTC window: after 2026-10-03 21:05:08.517 UTC through 2026-11-02 21:05:08.517 UTC. The start is excluded and the end included. This rolling 30-day window ends at the latest stored Crazy Time settlement, rather than at the current clock time. Feed gaps or delays can leave missing rounds.
SpinLogs stores settled results received through the CasinoScores API. The extractor prefers wheelResult.maxMultiplier, then outcome.maxMultiplier, with a numeric multiplier fallback if those fields are absent. The stored multiplier column does not identify which extraction path was used. This distribution is of stored reported values, not an independently audited history of target selections or player returns.
Median averages the two central values for an even sample. Quartiles are medians of the lower and upper halves; the central value is omitted for an odd sample. For a single known value, both quartiles equal it. IQR is the upper quartile minus the lower quartile. Thresholds include their boundary; the table ranges do not overlap. Null, nonnumeric, nonfinite and nonpositive values are excluded.
Evolution's description of Cash Hunt explains the separate player targets. The reported maximum was checked against saved source events on 14 October 2026.
The published layout for this wheel is 54 segments, which fixes the expected rate of every outcome — streaks, time of day and how long a bonus has been away change nothing. The last two columns are our own count over 189,299 recorded spins, and they track the reference distribution closely. These sample frequencies do not establish the fairness of the game.
Segment
On the wheel
Theoretical
Expected every
We recorded
Difference
1
21
38.89%
1 in 2.6
38.90%
+0.01%
2
13
24.07%
1 in 4.2
24.07%
-0.00%
5
7
12.96%
1 in 7.7
12.89%
-0.08%
10
4
7.41%
1 in 13.5
7.52%
+0.12%
Coin Flip bonus
4
7.41%
1 in 13.5
7.33%
-0.08%
Pachinko bonus
2
3.70%
1 in 27.0
3.69%
-0.02%
Cash Hunt bonus
2
3.70%
1 in 27.0
3.70%
+0.00%
Crazy Time bonus
1
1.85%
1 in 54.0
1.90%
+0.05%
Counted from 2026-07-17, when our clean
record for this game begins. Expected variation depends on sample size
and segment probability; there is no fixed percentage threshold for normal
noise. Collection gaps also affect this comparison. Agreement or disagreement
with the reference does not independently establish fairness, and historical
frequencies do not predict the next spin.
About Crazy Time
Crazy Time is Evolution's flagship live game show, built around a 54-segment money wheel and hosted in real time. Most spins land on a number (1, 2, 5 or 10) that pays out at face value, but four bonus types offer larger multipliers: Coin Flip, Cash Hunt, Pachinko and the Crazy Time bonus. This page archives available settled results received through the third-party CasinoScores API. The counts describe our stored sample; collection gaps and delayed results are possible.
The money wheel
The wheel has 54 segments. Numbers make up the bulk of them — 21 ones, 13 twos, 7 fives and 4 tens — while the four bonus segments are rarer: four Coin Flip, two Pachinko, two Cash Hunt and a single Crazy Time. Because the split is fixed, the long-run frequency of each result is known in advance, and the observed counts can be compared with those reference rates.
The Top Slot
On every round, the two-reel Top Slot selects a bet spot and a multiplier. The boost applies if the main wheel stops on that selected spot; it multiplies the number payout or the multipliers in the corresponding bonus game. Our round log shows the reported Top Slot result and highlights matching rounds.
The four bonus rounds
Coin Flip assigns a multiplier to each side of a coin and uses the flip to decide the winning side. Cash Hunt lets each player choose a hidden target, so players can receive different results. Pachinko drops a puck onto a multiplier; a Double landing doubles the values and triggers another drop. In the Crazy Time bonus, each player chooses one blue, green or yellow flapper. The result at that chosen flapper determines their outcome. A Double or Triple triggers a boosted re-spin for players who chose that flapper; the three flapper results are not added together. Our spin-strip popovers display the bonus details reported by the feed, where available.
Crazy Time bonus games and the Top Slot
Only players with an accepted bet on the corresponding bonus before betting closed participate in it. Watching the bonus does not mean every bet wins.
How the four Crazy Time bonus results are determined
Bonus
What determines the result
Coin Flip
Red and blue receive multipliers. The side facing up after the coin flip determines the result.
Cash Hunt
Each player chooses a hidden target among 108. Different targets can give different multipliers in the same round.
Pachinko
The puck lands on a multiplier. A Double landing doubles the values and leads to another drop.
Crazy Time
Each player chooses one blue, green or yellow flapper. The value at that chosen flapper determines their result.
The Top Slot selects a bet spot and a multiplier. The boost applies when the main wheel lands on that selected spot. A Top Slot selection alone does not mean that a bonus has started.
Our history stores the feed's reported round multiplier. In Cash Hunt, that can be a round maximum while a chosen target has a different value; in the Crazy Time bonus, players choose different flappers. Do not add flapper values together or treat a reported maximum as the return on every bet. Your accepted wager and the operator's account history determine your personal settlement.
RTP is a theoretical long-run return relative to the amount staked. Our recorded result frequencies and feed-reported round maxima measure different things; they do not calculate your personal RTP. Neither this table nor past results predict a session or the next spin.
Crazy Time strategy and wheel odds
A betting strategy changes the bet spots you cover and the total amount staked. It does not make the next wheel result follow your chosen pattern. Before comparing strategies, separate the chance of a wheel landing from the payout of that bet.
Evolution describes a 54-segment main wheel with one Crazy Time segment. In an equal-chance segment model, its chance on one spin is 1 ÷ 54 ≈ 1.85%. This is the chance of entering that bonus on a corresponding accepted bet, not the chance of receiving a particular bonus multiplier.
Does a long bonus gap make the next spin more likely?
Evolution states that spins are independent. Under the same equal-chance model, 60 consecutive spins without Crazy Time have probability (53 ÷ 54)60 ≈ 32.6%. After such a gap, the next-spin chance remains 1 ÷ 54. This is a worked mathematical illustration, not a measured gap in our archive, an estimate for every operator configuration, or a forecast.
Wheel odds, RTP and recorded results measure different things
How to read Crazy Time strategy statistics
Measure
What it describes
Wheel odds
A landing probability under the stated wheel model, before the bonus outcome is known.
Theoretical RTP
A bet's expected long-run return relative to its stake. Our documented RTP table is a dated 2020 reference.
Observed frequency
How often a result occurred among the rounds we actually recorded. Collection gaps can affect the sample.
Reported round maximum
The feed's reported multiplier; a chosen Cash Hunt target or Crazy Time flapper can have a different result.
Number bets, bonus bets and the total stake
Number bets correspond to 1, 2, 5 or 10; a bonus bet participates only when that bonus lands. Placing several bets adds their stakes together. Covering all eight spots does not turn them into eight winning bets. For a personal return calculation, use your operator's settled returns and total accepted stakes, including bets that lost.
Free Crazy Time number-bet practice lets you try virtual wheel spins and track the total return and net result. It is an independent trainer, with no playable bonus rounds or Top Slot.
Crazy Time payout calculator: enter stakes on the eight spots and a chosen outcome to compare the return with the total amount staked.
Crazy Time biggest win today: check the highest recorded multiplier and the day’s top 10 results, with settlement times and available reviewed replays.
Use Crazy Time history to locate an event by date, the Cash Hunt sample to examine recorded maxima, and available replays to review a bonus. These records help check what happened; they do not supply a winning next-spin system.
Crazy Time on mobile: browser and app access
Evolution's game shows are designed for phones, tablets and computers. Real-money access is through a casino operator that offers the game to your account and region; SpinLogs supplies recorded results and available replays.
How to find the live game on your phone
Open your casino operator's website in your phone's browser and find its live casino or game-show catalogue.
Search for Crazy Time and check that the provider is Evolution. Look for Evolution's money-wheel game with Coin Flip, Cash Hunt, Pachinko and Crazy Time bonuses.
Follow that operator's access instructions. If the title is missing or will not open, check the game's availability with the operator before installing an app.
A participating Cash Hunt player chooses a target; a Crazy Time bonus player chooses a flapper. Watching our reported round maximum is different from making those choices in an operator's live game.
SpinLogs has not verified a standalone Evolution Android APK for Crazy Time. If your casino offers an Android app, use its own current download instructions. An operator app can open its casino website or game catalogue; its presence does not establish that this particular game is available to every account or country.
On iPhone or iPad, use the operator's mobile website or an official casino app where that operator provides one. An Android APK is not an iPhone installation file. You do not need an APK to read our Crazy Time results and history or watch available bonus replays.
Where to play Crazy Time: choosing a casino
Compare the live table, cashier and current offer terms before choosing an operator. A casino's game catalogue and account options can differ by country; finding the operator does not guarantee that Crazy Time opens for your account.
Confirm that the actual Crazy Time table opens for your account and region. See our browser and app access guide for finding the Evolution game.
Table rules and limits
Open the game's Help or Rules to check its current betting currency, minimum and maximum bets, and payout rules. Crazy Time has four number bets and four bonus bets. Check the limits and payout rules for the selected bet, including the bonus selection instructions where applicable.
Deposits and withdrawals
Check both sides of the cashier: the available method, currency, minimum and maximum amount, and any fees. A deposit method alone does not establish the withdrawal options.
Welcome offer terms
Check whether this live game qualifies, its wagering contribution, expiry and withdrawal conditions. Do not assume that a slots or free-spins promotion applies to Crazy Time.
Our recorded Cash Hunt maximum is a board value, while a player's target determines their result. In the Crazy Time bonus, results depend on the selected flapper. A reported round maximum is not a payout to every player. Use recorded results and history to check past rounds, and the casino's game screen for your own accepted bet and settled payout.
These recordings have manually reviewed bonus and result or finale chapters. The notes describe what is visible and distinguish the recorded sequence from reported feed values and individual player outcomes.
Watch the main wheel stop on Coin Flip, the red 2x and blue 100x multipliers, the coin drop and the winning blue 100x display. The recording includes the wheel before the bonus and return to the main wheel afterwards. Recorded 13 October 2026 at 02:57:08 UTC.
Watch the Crazy Time bonus entrance, bonus wheel and Double repeat finish on a blue 1000x flapper result. Outcomes depend on the flapper selected; 1000x is not every player’s payout. Recorded 13 October 2026 at 17:13:23 UTC.
Watch the wheel land on Cash Hunt, the multiplier board, symbol shuffle, target-selection period and final board reveal before the return to the wheel. The stored feed reports a matched 7x Top Slot and a 700x board maximum; individual returns depend on the selected target. Recorded 15 October 2026 at 09:46:04 UTC.
Across 189,299 rounds we logged since 2026-07-17, bonus segments came up on 16.6% of spins. The wheel has 9 bonus segments out of 54, so the expected rate is 16.7%.
Can past results predict the next spin?
No. Every spin is independent and the wheel has no memory. These statistics describe what has already happened — they carry no information about what comes next.
How current is this page?
New settled results appear after receipt from the feed. The live block refreshes every 30 seconds; the tables rebuild every few minutes.
Where does the data come from?
We archive available settled results from the third-party CasinoScores API in our database. SpinLogs is not an official Evolution service. Missing values are not guessed; collection gaps and delayed results are possible.
Is Crazy Time rigged or fair?
Our stored results can be compared with the wheel's reference distribution in the odds table. Collection gaps and sample size affect that comparison. Agreement with the reference does not independently verify the fairness of the game, and an observed difference does not establish manipulation.
What is the biggest possible win in Crazy Time?
Evolution publishes a 20,000x limit for the Crazy Time bonus and 10,000x for Pachinko. Its site also documents a 25,000x Cash Hunt result. These refer to different bonus formats, so a historical record should not be treated as a universal payout ceiling. Actual cash limits follow the current operator rules. Our results table shows the multipliers in our stored sample; externally reported records are attributed separately.
What are the odds of each Crazy Time result?
They come straight from the wheel: 21 of the 54 segments are the number 1, 13 are the number 2, seven are 5, four are 10, four are Coin Flip, two each are Pachinko and Cash Hunt, and a single segment is Crazy Time. That works out to roughly 39% for a 1 and under 2% for Crazy Time. The odds table on this page compares those figures with what we actually recorded.
Is there a best time of day to play?
Past results do not identify a time of day that improves the next spin's odds. Hourly counts can differ because of random variation, collection gaps and sample size; those differences alone do not demonstrate a betting advantage.
What is the RTP of Crazy Time?
The theoretical RTP depends on the bet spot. Evolution Services SA's 2020 game rules (version 2.2, PDF page 6) document 94.33% for Pachinko to 96.08% for number 1; the table on this page lists all eight bets. Evolution's public page also lists 96.08%, not a combined return for every bet. This historical reference does not verify the current operator configuration. Check the current game Help. RTP is a long-run theoretical average, not our observed result frequency, reported round maximum or your personal return, and does not predict a session.
Which bonus pays the most in Crazy Time?
The bonuses use different mechanics and can give different players different outcomes. Evolution lists limits of 20,000x for the Crazy Time bonus and 10,000x for Pachinko, and documents a historical 25,000x Cash Hunt result. Choosing a flapper or Cash Hunt target does not combine other players' outcomes. Our biggest-multiplier table lists the reported results in our stored sample.
How often does the Crazy Time bonus trigger?
There is a single Crazy Time segment out of 54, so on the raw wheel it is the rarest result. In practice you can watch the 'time since last bonus' cards on this page, which count exactly how many rounds have passed since each bonus last hit.
Are these Crazy Time results real?
We store reported settled results received through the third-party CasinoScores API. SpinLogs is not an official Evolution service. Results appear after we receive them; the displayed coverage dates describe our stored sample, which can contain collection gaps and delayed results.
Tracking since 2026-07-17 · 189,299 stored rounds · 31,464 bonus rounds. Third-party CasinoScores results; collection gaps and delays are possible.
Free Telegram bot
Get reported Crazy Time bonus alerts
The same feed that powers this page, delivered to
your phone. No account, no email — just start the bot.
⚡Bonus alerts after settlement
Posted after our bot receives the settled result, with reported multiplier,
winners and payout. Feed delays and gaps are possible.
🎯Custom dry-streak alerts
Ping me when Crazy Time hasn't hit for 50 spins — pick any bonus and
any number from 10 to 500.
🏆Reported big wins
The month's biggest multipliers, pushed to you with the round detail.
📊Stats on demand
Ask for today's numbers, streaks and bonus frequency without opening
a browser.